Summary
PortalManager is a class for handling all portal creation, registration,
and linking. This ensures that portal events are propagated across all
clients upon success. You do this through PortalManager requests, which
allow validation before propagation.
- Namespace
- ASL
.PortalSystem - Base Types
-
- MonoBehaviour
graph TD
Base0["MonoBehaviour"]-->Type
Type["PortalManager"]
class Type type-node
Syntax
public class PortalManager : MonoBehaviour
Fields
Name | Constant Value | Summary |
---|---|---|
MasterClient |
This property tells the PortalManager how to handle events.
The master client is the first to receive events, and then
propagates them to other clients.
|
|
player |
This property should be set when the user loads in their avatar.
It ensures that portals are initialized with the client avatar,
but it is not required to create and use portals.
|
|
portalCursor |
This property allows you to set the PortalCursor prefab within the editor
to enable it's use. Simply leave the property set to null if you do not
want to use a PortalCursor.
|
Methods
Name | Value | Summary |
---|---|---|
GetPortal |
Portal |
Get the Portal component from the portal that the Portal Cursor is touching.
|
GetPortal |
Portal |
Get the Portal component from a registered portal.
|
GetPortalIDs |
Dictionary |
Get the collection of registered portal IDs.
|
MakePortal |
Portal |
Instantiate a portal through ASL to ensure it is created for all clients.
|
RequestLinkPortal |
bool |
Request that the given source portal be linked to the given destination portal.
Both portals must be registered for successful linking.
|
RequestLinkPortal |
bool |
Request that the given source portal be linked to the given destination portal.
Both portals must be registered for successful linking.
|
RequestLinkPortal |
bool | |
Request |
bool |
Request that the given portal be registered. A portal must be
registered before it can be linked.
|
RequestUnlinkPortal |
bool |
Request that the given portal be unlinked from its destination.
It must be registered to be linked or unlinked.
|
Request |
bool |
Request that the given portal be unregistered. This would prevent a portal
from being linked, and leave it in an idle state.
|
SetPlayer |
void |
Assign a GameObject as the player to be used by portals managed by the portal manager.
Uponsetting the player triggers corresponding local event.
|