Summary
Set an object as a child of a world, and raises an event to the other clients
so their WorldManagers update to match
- Namespace
- ASL
.WorldSystem - Containing Type
- WorldManager
Syntax
public void AddToWorld(World world, GameObject go)
Parameters
Name | Type | Description |
---|---|---|
world | World | The world object to add to |
go | GameObject | The game object to add |
Return Value
Type | Description |
---|---|
void |