Summary
Set the GameObject being used for the user/client
position and orientation. If a camera is found within
the GameObject or it's children, it will be used for the
positioning and orientation of the portal camera.
If no camera is found, the main camera is used.
- Namespace
- ASL
.PortalSystem - Containing Type
- Portal
Syntax
public void SetUser(GameObject user)
Parameters
Name | Type | Description |
---|---|---|
user | GameObject | The GameObject to retreive the user camera from. |
Return Value
Type | Description |
---|---|
void |